Friday, November 30, 2007

Mindfields

The game is getting closer to the end (prototype at least). It's called currently 'Spirit of Bard', and game mechanics are nicely polished. What's left is implementation of audio side and stylus/mouse tracking and I'm ready to show it to somebody, maybe sell as a game concept. Earn big bucks.

Saturday, November 17, 2007

You didn't care

So, half a year after my last post I'm returning to homebrew DS programming. At work we've just finished the game (I worked at PSP version). I took 1 week off for chilling out, and obviously I'll spend that time coding. Oh yeah, my official blog is now here (clicky). I think I'll keep programming that doesn't fit under any 'big' project here though. The game you see on the picture (title not finalized) is a game that I'm going to show to my producers, maybe they'll consider paying the dev costs ;). Well, back to the fun stuff.

Sunday, February 11, 2007

Tic Tac Toe ver 1.0

Well, I managed to get some time to code (I'm reading heavily on couple related things), and I pushed through my first homebrew game on DS - Tic Tac Toe. Now I know that this isn't a very complicated game, but I want to use it as a method to study DS coding. Ver 1.0, console app finished: Now, time for the dreaded feature creep :D. I think I'll start with displaying image.

Saturday, February 10, 2007

I got a job!

Yay, I got a job, I will code games for DS and PSP. So, as a way to start it, I'm making some homebrews and running them on Dualis. Here's my first NDS demo: Well, that's about it for now - back to coding!

Update: I can now plot pixels and get touch input! woo!

Wednesday, December 27, 2006

What happened here?




Ok, so this is my planet creation first attempt after couple days of reading through C# books. Well, it isn't secret that something is faulty here. Gotta fix it.



Update: looks little bit better

Monday, December 11, 2006

Splittyty-split-splat



First approach to ROAMing, atm it's just rectangular division. For planets I'll change that to circular, and later - to spherical. Cade, I'm on to ya!

Sunday, December 10, 2006

Slowly getting there


 
Well, managed to get MDX rendering to panel control. I redesigned the look of the editor, most controls aren't implemented yet. Does not matter.  What matters is that now I can implement the landscape/planet mesh.